6.28.2010

Nancy Drew | The Haunting of Castle Malloy | Part 11_Jetpack


Bog Hut
Enter the hut and go to the doll worktable.
Use the wool on the unfinished sheep doll.
Take the sheep doll.

Castle
Go to the nursery.
Now that the sheep doll is taken, do the dollhouse puzzle taken from the gear puzzle.
Read the legend of the colored lines.
Based on the clues, place the dolls at correct positions on the dollhouse on the right.

Once they are in place, click on the red check button.
Take printing plate #4 from the drawer. It has binary 01001011.




Library
Go to the desk at the back of the library.
Study the paper left of the scale. It explains how to change the binary into a letter.

1. Use the example graph on the right to get the value of the binary.
The 1 is given a value depending on its position in the binary.
Add the values obtained to get the total value of the binary.
Plate from the press: 01000011 has values of 0+64+0+0+0+0+2+1 = 67
Plate from the gate's dragon puzzle: 01001101 has values of 0+64+0+0+8+4+0+1 = 77
Plate taken from the standing stone puzzle: 01011001 has values of 0+64+0+16+8+0+0+1 = 89
Plate taken from dollhouse puzzle 3: 01001011 has values of 0+64+0+0+8+0+2+1 = 75

2. Using the graph on the top, change the total value of the binary to a letter.
Plate from press 01000011 with total value of 67 is letter C.
Plate from the gate's dragon puzzle 01001101 with total value of 77 is letter M.
Plate taken from the standing stone puzzle 01011001 with total value of 89 is letter Y.
Plate taken from dollhouse puzzle 01001011 with total value of 75 is letter K.

Main Hall
Go down and go to the printing press.
Print the 4 printing plates: There are 4 printing plates collected from different places and puzzles.
Each printing plate has a binary on top right corner. We now know the letters that correspond to the binaries.
There are 4 colors at the printing press: Y, C, M and K. The printing plate binaries are the colors to use for that particular plate.

Click on the printing press and see the 4 printing plates on the screen.
1. Place the printing plate on the left of the machine. The printing plate that went in first is the 01011001 .

2. Place the color that corresponds to that printing plate.
Use these colors and printing plates in this order:
01011001 Y for Yellow
01000011 C for Cyan
01001101 M for Magenta
01001011 K for Black

After pressing the 4 plates with 4 different colors, place it on the dryer. Turn on the dryer.
Take the finished printed paper and read it.
It is the instruction for the jetpack taken from the bog hut's wicker basket.



If the colors printed are wrong, the instructions will also be wrong.

Talk to Kit about Matt's luggage.

Castle grounds
Exit the castle, go to the grounds and try out the jet pack.

Look close at the jetpack taken from the bog hut in inventory. See the panel of the jetpack.
Follow the newly printed instruction on how to start the jetpack.
Save the game just in case. Refer to the instructions in inventory for each step.




Tower
Fly up to the tower to the right of the front door, where you previously saw a light burning.
Go through the upper window in the tower room.
This is the only room in the castle that does not expire look!
Walk to the right, at the round table that seats in the state.
Clean the drawer open and find a list of four titles.
Among the titles you'll see a drawing: the right tower of the castle, the witch left circle and top middle island in the sea!
High on the list is a five-point castle.
Could you correct the code in those books and on the island to find?




Walk to the desk to the left of the bed.
Examine the large map with the pedigree of the family Malloy, who hangs above the desk.
The deceased have an asterisk by their name.
Kyler's father John was deceased but there is no asterisk. His name was also changed in Mallory.

See the end of the shutter of the office. It's a five-combination lock.
Remember the book you in the nursery on the dressing table saw are "Le Lapin Bleu". The word "lapin" was depicted as a combination lock.
Enter the agency lock in LAPIN.
The agency would not open, but it moves a code card for the doll out.




Leave the tower room by jumping out the window simply.
The jetpack will automatically start.

Island
Fly past the castle to the left. Go just past the garden up.
Fly a tiny piece of sea and you see a rocky island.
Land on the blue rimmed piece.
All you see on the island, is an inscription in the rock: N5.
Leave the island to the bottom of your screen click the arrow button.




Castle
Go up to the library.
Book shelf beside Kyler Take the Hydroponics and Aeroponics book from top shelf behind the horse.
Book shelf beside the desk: Take the Ersatz Quidnuncs from left top shelf and the Nautical Cartography from top right shelf.
Desk: Take the Zoopraxiscope book from the desk.





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Part 10_Shear sheep<<<---                                                                      ----->>>Part 12_The Tower

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