11.11.2012

Tunnel maze | Nancy Drew: Alibi in Ashes


Look for another way out:
The timer starts. You can save throughout the tunnel part of the game and it will stop the timer.
Turn around from door. See a pile of carton boxes right of desk.
Move the boxes out of the way to reveal a rusted door.
Use the screwdriver taken from the alcohol boxes on the hinges of the rusted door. Exit.
Tunnel maze:


See the start of the tunnel maze.
Follow Option C clues from the Dust and Dirt book to select which is the correct door to go through next.
Remember which door you came out of and then turn right or left to check the icons and number of doors in that room.
Then use the rules of option C. Good luck.
This chart goes left to right. Go to the door with the shown icon and then go through that door to the next room.

Go forward and climb the metal ladder. Go up on another metal ladder to the hatch cover.
Take The Clues Challenge medallion hanging from the hatch. Exit.
Enter the Police Station. Nancy reports to Chief McGinnis.
Watch the live broadcast from the burned Town Hall.


Antenna box | Nancy Drew: Alibi in Ashes


Hook the jammer to Brenda's van:
Antenna colored wires connection:    Place the jammer at right slot.
Connect the wheels of the same color without the wires crossing another wire.
Click on a colored wheel. Move the cursor with lit wire on the path you want the wire to go through. Once the wire reaches the other similarly colored wheel - do not click - leave the lit wire there and work on another wheel.
When the wires are connected and all lit up; press the activated button at bottom right.
The broadcast is jammed.
A key falls out. Take the key that has a label 5C21B.
Junior

Senior


Find a way into the tunnels:
Face the back of the van. See an active spot on the floor.
Open the floor tile and see a hatch.  Open the hatch and go down.
Turn around, forward and go left. Check each door on the left and see that they are labeled.
Go to the end of the tunnel and climb the metal ladder, you will come out to the Town Hall parking lot.
While standing at the edge of the parking lot facing the burned Town Hall pan left and see the metal hatch of the tunnel.
Go back down.
Discover what Brenda's keys opens:
5C21B door:    The door marked 5C21B is the third door from the metal ladder by the van or the town hall. It is the middle one of the 5 doors.
Use the key on the door. Enter and look around.
See a box on the left full of isopropyl alcohol; the town hall fire accelerant. Take the screwdriver from top of the far box.
Check to take the bag full of evidence on the chair. It has bottle of alcohol, snowflake, ice cube trays and matchbox.
The baddie arrives. She throws the jammer on the floor.  She confronts Nancy and then locks her in.
See a target with Nancy's silhouette right of the door.

Jammer connection | Nancy Drew: Alibi in Ashes


Go home to Drew house. Talk to George at the living room.
She needs a battery for something that can stop Brenda's broadcast.
Go upstairs to Nancy's bedroom. Take the battery left of the false teeth from the top drawer of the desk.
Go back down to the living room.
A stone was thrown and breaks the window. It has a nasty note about arsonists. The townspeople are beginning to rise against Nancy.
Jammer connection:    Nancy gives the battery to George.
George wants Nancy to complete the connections of the jammer.
See the battery at lower left. Connect the lines to light up all the lines. All lines should be connected (no open lines). Turn the lines by clicking on it.

Junior

 Senior



Take the completed jammer from the table. Nancy has to attach it to the antenna.
Go to the antiques store and enter the van.
Go forward once and turn right to see the antenna box on the right wall.
Open the antenna box.

Dust and Dirt book | Nancy Drew: Alibi in Ashes



 Go to Alexei at the antique shop. Talk to him and ask for advice.
Learn more about the tunnels. Alexei's clue is a book on the shelf that should be read cover to cover.
Dust and Dirt book:    Turn around from Alexei and forward to the shelf left of the trunk.
Take and read the Dust and Dirt book. Turn to the back of the book and examine the 2 sheets of paper.
There's a hidden entrance in front of the antique shop. Aha!
Shape puzzle:    See a sequence of 6 shapes in 5 frames.
The 6th frame is one of the 3 frames below. Which one is it?
Choose the correct letter and then follow the rules of the selected letter in the next page to navigate the tunnels.
The 6th frame is C (junior); B (senior).


Tunnel navigation clues:    Check the next page and see that Option C (junior) or B (senior) show several criteria.

Bess' interview | Nancy Drew: Alibi in Ashes


Call Brenda. Answer the recording - yes for reporting breaking news.
Go to the antique shop. Enter the van and see that Brenda is gone.
Check the isopropyl alcohol beside the microphone on the counter.

Bess' interview:    Look close at the monitor and play (press green arrow) Bess' interview. See Deirdre at background talking on her cell phone.

Find out what Deirdre is saying on the tape:    See the audio panel at right of the monitor.
There are 5 channels and they are labeled on top for the levels and the bottom is for frequency.
Adjust each channel's sound frequency and level so that Deirdre's voice is isolated and the others are removed.
Move the buttons on each channel. Listen to find where Deirdre's voice is the loudest and the main sound as shown by label - me, Bess... is the least heard.
Do one channel at a time to blank out the other sounds.
Once the adjustment is correct the slider arrow cannot be moved anymore and the numbers turns green.
When all are adjusted; press the play button. Hear that Deirdre couldn't find something; she knows it is here.


Channel 1 level = ~ 35.
Channel 2 level = ~75.
Channel 3 level = ~96 to 100.
Channel 4 level = ~50.
Channel 5 level = ~100.
Me frequency = ~93
Bess frequency = -87 to -99
Cars frequency = ~27.
Birds frequency = -73 to 83.
Bugs frequency = -100.

Evidence police board | Nancy Drew: Alibi in Ashes


 Go to suspect board and place the new evidence taken on their respective suspect's board.
These are everything Nancy needs. When you think all evidence are correctly placed; press the intercom button to call Chief McGinnis.


Suspects again:

As Bess:   
Talk to Toni at Scoop about paint and lawsuits. 

As Ned:    Ask Ned to distract Deirdre again. Change to Ned.
Go to Scoop and ask Deirdre to go out for lunch.
Nancy calls Ned. Call Bess to check Deirdre's things.

As Bess:    
Check Deirdre's notebook. Turn the page and take traffic ticket RH627E401.
Deliver traffic ticket to the station's drop box. Change to Nancy.

As Nancy:    Take the ticket from the drop box. Go to the computer at the corner.
Click on TicketShark icon. Using your own keyboard, type in RH627E401 in the citation number frame. Click "find" button.
It shows that Deirdre ran a red light by Town Hall close to the time the alarm was switched off.

As Bess:  Talk to Deirdre about the ticket.

As George:  
Talk to Alexei about any possible dialogue.
Go to Nancy's house and go to the living room at left.
Check the shelf left of the fireplace. Take the accelerant chromatograph chart.
Deliver chromatograph chart to the station's drop box. Change to Nancy.
As Nancy:    Pick up the items at the drop box.
Chromatograph result:    Nancy takes the chromatograph chart and compares it to the accelerant result.
Click on 45 under Isopropyl alcohol.

Lock pick the file cabinet | Nancy Drew: Alibi in Ashes


If you haven't read the lock pick book; go to Nancy's desk in her bedroom. Open the bottom drawer and review the lock pick codes.
Decode the picture label at bottom left. The asterisks are vowels.
It states: File cabinet: Every second one.
Note that the code-picture starts with the R(ed) and goes clockwise.
Go back to Scoop. Play Swap A Lot until the delivery truck honks and Toni leaves the counter.
Use the key on the supply room door. Enter and look close at the file cabinet.


 Use the lock pick tool on the cabinet to see the case open beside the lock.
Place the colored picks in the correct order shown by the lock pick book for file cabinets. The lock pick first inserted is the one at bottom right, going clockwise.
The picture shows yellow at bottom right; red at bottom left, blue at top left and green at top right.
If a pick needs to be removed, right click it and replace with the correct one.

The "every second one" code stated by the book is:
R - Y - B - G - G - G - B - R - Y - R - B.

R is red; Y is yellow; B is blue and G is green.
Click each of the picks in order stated.


The file cabinet opens. Read the R-17 and Clean up folders.
Toni has litigation for the land use of a historic building - the town hall. She (The Heights Development) wants to replace the existing historic building with a 7 story mixed use complex. Check the letter and the picture of the building behind the front papers.
The Clean up folder has all her notes about Nancy's and her "cohorts" activities that resulted in the lowering of the city's approval rating and increased expenditures.

Computer's password | Nancy Drew: Alibi in Ashes


Go to the computer left of the microwave and Hannah's goodies. Click on the monitor and it asks for a password.
The paper seen on top drawer of locker 205 states:    Each row and column must have one number and only one selected, can't use same number twice.
Select one number that is not repeated in other rows or columns. Pull back resets the puzzle.



Junior - Top row going down: press 3, 2, 4 and 1. 
Senior - Top row going down: press 3, 5, 4 1 and 2. 

Open the Evidence Locker 205 | Nancy Drew: Alibi in Ashes


As Nancy:
Go to the hallway left of the Chief's office to be at the front desk. Do NOT exit the building.
Open the Items Received compartment on the wall. Take the evidence locker 205 key that was dropped off.
Go to the evidence locker and use the key on locker 205.
Open the top drawer and read the computer password paper. Take the suspects interrogation disk. Study the Krolmeister locking system manual.
Open the bottom drawer and take Nancy's things: cell phonehouse keys and the lock pick kit.
Unlock the middle drawer:    Read the Krolmeister manual that is at top drawer.
The aim of the puzzle is to light up the colored status bars at the bottom and have the connection indicator lines on top to be all green.
Click on the tabs outside the triangles to see which tab makes active green connections.
Press in tabs (l-r): top left, bottom, top right, bottom left and right.



Read Nancy's booking report. Learn that they found that Nancy's clothes taken during the home search have gasoline, an accelerant. Nancy wants to know what really started the fire.
Read that Toni Scallari reported the fire. The detector-alarm failed to operate due to unknown reason.
Dad-Carson Drew:    Use the cell phone and call Dad.

Find the Evidence Locker Key | Nancy Drew: Alibi in Ashes


Go near the Chief's office door and eavesdrop on the call. It seems that Detective Ryan lost the evidence locker key. He thinks he lost it at Pancake City.
Go back to your cell and use the phone. Call Ned or George to ask help finding the key. Transfer the case.
George or Ned:   
Follow Detective Ryan's trail:    Exit the area and be at map. Go to the places Detective Ryan visited.
Pancake City is below the Riverfront Park at bottom of the map. Mabel Rose's is close to top left of the map.
The Antiques Shop is at middle of the map above the river.
Wardenclyffe Antiques:    Read the August 18 newspaper on the stand in front of the antique store. Learn that the Time Capsule talk was rescheduled because of electrical problem.
Enter the shop. 
Talk to Alexei who is cleaning a telescope. Detective Ryan was here and left an item at the new arrival shelf.
Get the key: Turn around and go forward to the shelving right of the desk. Look close at the item with black and white striped leaves. There's a key under there.
The aim of the puzzle is to retract all the bars at the center to access the key underneath.
Press the buttons to see which bars retract. Pulling back resets the puzzle.
Drive to the police station and drop the evidence locker key in the package drop. Call Nancy and transfer the case.

11.05.2012

Dungeon Puzzles | Nancy Drew: The Captive Curse


The goal is to move the various pegs out of the way by clicking the buttons at the bottom of the screen so that the bar doesn't hit any of the pegs and makes it safely over to the other side.





Upon completing the puzzle, Lukas will be freed. On the way out however, the two will become separated and Lukas must go for help.


Go back to the other end of the Dungeon, towards the wall relief. Nancy will be knocked unconscious.
When Nancy comes-to, she'll she's fallen through the trap door. Go forward and check the wall on the right to see a brick door with several images on it.



The clue to solving this puzzle is hidden in the Legend pages- look at them in order to discover the correct images, then click on the corresponding images on the stones in the correct order




Upon completing the puzzle, the secret door will open, revealing yet another puzzle.


Place the letters into the correct slots to spell the word entkommen (escape). Placing a letter will cause it to slide over into the next position. Place the letters in the locations specified in the screenshot below (letter meaning what letter to use, number being when in the sequence to put it there).

Planner code | Nancy Drew: The Captive Curse

Karl's Office

Once again, you'll have to be quick. Go around Karl's desk and use the ANTIQUE KEY on the drawer to open it, then click on the day-planner.

Enter the  8-2-6-1 to unlock the planner.



Look inside the planner, reading all the pages and translating with the DICTIONARY where necessary. Note the character names, their numbers, and what color they're written in.
Exit the planner and desk and go to the wall with the Raid cards on the scales from earlier.
Click on the Raid Game Guide Book and read through it.

Remember the colors in which the character names were written, and take the number from those colored circles, for example:

- “Sea hare”-- located on the Bonaparte card, blue=5
- “Rumpelstiltskin”-- located on the Goldthumb card, yellow=13
- “Gold children”-- located on the Golden Hunter card, red=15
- “Lil Snow White”-- located on the Enchanted Mirror card, blue=11
- “Donkey”-- located on the Donkey King card, green=9
(Note: You must read/flip the pages of the entire guide for the next part to work!)


Now that you've noted those numbers, go to the cabinet left of the desk. Click on the decorative wood on the upper right to reveal a secret keypad.


Input the code correctly: 5 (enter), 13 (enter), 15 (enter), 11 (enter), 9 (enter). All the red lights should now be green and the cabinet unlocked.

Check the employee files inside the cabinet and read Anja's resume. Nancy will note the phone number for Castle Cast.

Enigma puzzle | Nancy Drew: The Captive Curse

Security Room:

Sit down at the console, then take a closer look at the panel on the right. A note above the panel tells you how the Enigma works. Click on the red lever on the right to open the panel, then click on the top left part to open it. Use ROTOR #1 and ROTOR #2 from your inventory on the missing slots. Click the red lever again to trigger a puzzle.

Remember that German vocabulary from earlier? This is where it comes into play. Notice the symbols in the top right corner: Sun, Moon, and Comet. The German words for these are Sonne, Mond, and Komet.

Rotate the rotor dials so their initials are “S, M, K”.


The real message will be revealed once you've completed typing, and will read “Karl's Day-planner-- Eight, Two, Six, One.” Click on the tape to collect it.






Now notice the symbols in the top right corner: Bat, Castle, and Knight. The German words for these are Fledermaus, Burg, and Ritter


Rotate the rotor dials so their initials are “F, B, R”.


"The Freiherr's daughter is step one.” 





(And later in the game)

Notice the pictures: Mouse, Dragon, and Unicorn. Recall the German vocabulary for these words:MausDrache, and Einhorn
Rotate the rotors so they read “M, D, E”.

Upon completing it, the true message will be revealed: “Legend ending: Find young woman to cast as the victim.”



Panel Gate Puzzel | Nancy Drew: The Captive Curse

Courtyard

Nancy will spot the monster and follow it through the entrance gate, only to find herself trapped. Proceed forward and the monster will pop out, frightening Nancy, before wandering away.Once this has happened, turn left and notice a panel on the wall. Click the loose brick above the panel to remove it and reveal the PANEL KEY.
Slide the colored bars into their correct slots to release the gate mechanism. 



1 up, 2 and 3 left, 4 up, 5 all the way to the right.


5 up, 9 (green) right a single space, 1 down, 2 left, 5 up, 6 left, 5 down, 3 down, 4 left, 3 up, 7 up, 8 up, 9 all the way to the right.


6 up, 9 right, 1 down, 2 left, 5 up, 7 left, 6 down, 3 down, 4 left, 8 up, and 9 all the way to the right.



The gate is open again. Click on the piece of cloth hanging from the portcullis for a clue.
Return to the Castle Foyer.


Security camera puzzle | Nancy Drew: The Captive Curse

Security Room:

Take a closer look at the metal cover in the center of the console. Use the 3-pronged CONTROL KEY from your inventory on the On-Off grid. Switch it On.


Take a closer look at the metal cover and open it, revealing a puzzle.
Click on the correct numbers in the correct order so that all buttons turn green after five turns. 


The order is as follows: 10, 8, 2, 7, 6. 


Now the security cameras have been activated. You can click on the various buttons beneath them to change which camera you're observing. Notice the security camera for the Gift Shop: Renate is doing something with the third cuckoo clock from the left.

Musical Chime Puzzle | Nancy Drew: The Captive Curse

Castle Foyer

Return to the Castle Foyer and examine the Glockenspiel in the corner. Play the correct chimes in correct order.



Upon completing the musical chime correctly, the Glockenspiel will play and a secret switch will appear on the left wall. Examine and press the button to open a secret door into the security room.

Swapping Letters Puzzle | Nancy Drew: The Captive Curse

Castle Foyer

Talk with Lukas again, informing him that Karl is distracted. Once Lukas leaves pick up the paper he left behind.

Click on the coded area of the paper for a closer view, and to trigger the puzzle. Switch letters from the same vertical column to form words, once a word is correct, it will lock in place.



Once you've completed the clue, visit the locations it mentions to verify the code letters. They are as follows:
*--Upstairs Portrait of Else-- Go up the left set of stairs leading to Nancy's Room and examine the painting (use the DICTIONARY on the plaque to translate it). Note the letter “G” in the painting.
*--Florist Letter-- Go outside to the Courtyard and examine the door of the Florist (use the DICTIONARY for translating the signs as needed). Note the letter “D”.
*--Hallway Bookstand-- Enter the hallway leading to Karl's Office and examine the alcoves until you find the one with the book. Note the letter “B”.
*--Castle Gate's Bell-- Return to the Courtyard and exit the castle gate, then turn around and look at the doorbell on the right. Note the letter “G”.
*--Furnace-- Return to the Glass Shop and open the furnace as per usual and look immediately above the lever. Note the letter “A”.
The code letters are: GDBGA.







Renate's bag Puzzle | Nancy Drew: The Captive Curse

Dining Room:

Talk with Renate abour your torn clothes, then talk to her about all the remaining dialogue options except the food. Once you've finished all the other conversations, ask her if she's hungry and offer her the black forest cake. She will fall asleep after eating it.

Arrange the objects inside Renate's bag so that you can access the box at the bottom.

Possible solution to the puzzle.