12.09.2010
Nancy Drew | Shadow at the Water's Edge | Part 15_Japanese numbers
Look for another set of nonogram numbers.
Pictures: Check the text message and see more pictures sent by Yumi. You should have a total of 7 colored pictures sent by Yumi.
Nancy will make a comment about printing them all.
Process Yumi's pictures:
Exit the ryokan and go to the pachinko parlor at Kure.
Enter the pachinko parlor. Look close at the shutterclunker booth.
The "take picture" side is out of order.
Click on slot at bottom right to automatically insert the cell phone.
Click on print photo at right side.
Do each photo individually: click on a picture and then click on print. Take photo from bottom slot. Do all the colored pictures.
Arrange the pictures:
Click on one of the developed picture in inventory and see all 7 laid out in squares.
Nancy Drew | Shadow at the Water's Edge | Part 14_Carved wooden bird
Talk to Yumi: Go to Matsue and then to Bento shop. Talk to Yumi completely. You might need to change screen or go to the train station and come back.
Ryokan: Go back to Misawa.
Talk to Miwako at the front desk.
Rentaro: Go to the garden shed and talk to Rentaro completely.
Check the secret room:
Go back to room 39. Use the master key and enter. Use the star card on the side panels until you get to room 33.
As Savannah stated, click on the carved wooden bird on the left wall.
The closet right of the door opens. Go down the passageway into the other bath.
Look around. This is the room seen through the peephole.
Check the bricked entryway and the pool.
Look close at the table with the lantern. Read a faded note by Y to M. Stop it already or you'll be sorry.
Nonogram: See a small altar on the left with Kasumi's portrait.
Look close at the latticed work above the altar. Automatically the paper found inside the bamboo is placed on the wall. You need another set of numbers.
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Part 13_Room 33<<<== ==>>>Part 15_Japanese numbers
12.08.2010
Nancy Drew | Shadow at the Water's Edge | Part 13_Room 33
Key cabinet: Look close at the metal cabinet at back wall.
Read the Krolmeister 3000 info paper on the clipboard to know more about the security system.
With the red card taken from the floor of room 18, we have all 5 cards needed.
Insert the cards from left to right: blue card, red, green, yellow and purple.
Then turn the knob below or above each card to position the shapes below it to that shown in the picture.
Take the only key in there. It opens rooms ending in 8/9.
Look for Savannah's room:
Since we can only open rooms ending with # 8 or 9, go to the second floor of the right wing. Use the key on room 39 at left side end of the hallway.
Enter and see a star lock on the panel close to the right closet.
Use the star key on that star lock. Look around room 37.
Use the star key on the star lock right of the closet. Be at room 35. Hear a weird sound.
Use the star key on the star lock right of the closet. Be at room 33. You are trapped.
Escape the room:
Immediately look close at the lock of the balcony door.
See that it is a crystal pieces lock. This is a timed puzzle.
There are 6 wedges in the circle. They are all similar. What you do on one of the wedge - also do it on the other 5.
Select a color from the right and fill the empty areas with the correct color.
There are pieces there already that show what should be placed on those areas.
You cannot save while in the puzzle but you can stop the time by opening the save feature. Good luck.
The lock turns. Click on the balcony screen to exit. Nancy jumps to the garden.
Go to bed and sleep.
Savannah: Call Savannah to see if she knows more about the room she stayed in.
She mentions a picture of a carved wooden bird that opens the secret passage.
______________________________________________________________________________________________________
Part 12 Computer Password<<<== ==>>>Part 14_Carved wooden bird
11.26.2010
Nancy Drew | Shadow at the Water's Edge | Part 12 Computer Password
Rock Garden of Ryoanji: Go to the front room.
Read the book on the table left of the main door. Learn about the different shapes of stones.
Soul stone - low vertical stone. Wide base and tapered top.
Body stone - tall vertical stone. Slightly bigger at base than top and is the tallest stone.
Heart stone - similar to a stepping stone.
Branching stone - has flat top wider than base.
Ox stone - reclining stone. One end is higher than other.
Place the stones: Go back under the bridge.
Look close at the stone slab on the left under the bridge. Place the stones on the etched slots based on their shape and info from the book.
Take the letter with markings. Read the letter of Kasumi to Maryanne.
Room 18: Go to cultural room #18. Use the door key Yumi threw in the pond to open the door.
Nancy Drew | Shadow at the Water's Edge | Part 11_EVP
Record the ghost.
Savannah's book: Go to the front desk and Miwako gives a delivery. Talk to Miwako.
Read Savannah's book in inventory. See Logan's note.
Read Chapter 6 about the ryokan. Learn about EVP and where Savannah placed the microphones.
Rentaro: Go to the garden. Get a new picture from Yumi.
11.24.2010
Nancy Drew | Shadow at the Water's Edge | Part 10_Pachinko Parlo
Nancy's room: Go to room and see that Nancy's name is now in red. Set the alarm for 1AM.
Front desk:
Go to back of front desk.
Suki: Talk to Suki and give her the new commands learned from Bess and George.
See her do a lot of tricks. Lastly, use the command Mate. Suki sleeps.
Travel brochures: Read the 3 travel brochures behind Suki.
Puzzle box: Take the brown box from under the counter.
Review the puzzle box paper taken from the Matsue train station.
Open the puzzle box:
Nancy Drew | Shadow at the Water's Edge | Part 9 Master Sudoku
More at the Ryokan:
Go back to Misawa.
Pick up the envelope left at the front desk. It is the puzzle that George sent in order to get the robocat commands.
Master Sudoku:
Open the paper George sent. It is a master sudoku made up of 5 interlocking sudoku puzzles.
Junior
Senior
Nancy will tell you if it is done correctly. Alright, I'm pretty good at this!
Go back to your room. Get an envelope from the brown journal and click the finished master sudoku on it. Automatically write George Fayne on the envelope.
Give the envelope to Miwako at the front desk.
Robocat command:
Get a call from George or give her a call. The command to control Suki is mate. Learn more commands from Bess.
Nancy's room: Go to room and see that Nancy's name is now in red. Set the alarm for 1AM.
Front desk:
Go to back of front desk.
Suki: Talk to Suki and give her the new commands learned from Bess and George.
See her do a lot of tricks. Lastly, use the command Mate. Suki sleeps.
______________________________________________________________________________________________________
Part 8_Tea Ceremony<<<== ==>>>Part 10_Pachinko Parlo
11.16.2010
Nancy Drew | Shadow at the Water's Edge | Part 8_Tea Ceremony
Newspaper article:
Get a text message on the cell phone. Read the translation of the newspaper article from Logan.
Last evening, officers responded to an emergency call from fifteen year old Shimizu Yumi after she found her mother Shimizu Kasumi, 42, who runs the Ryokan Hiei, lying unconscious in the indoor ryokan bath. After arriving, the emergency crews were unable to revive the apparent drowning victim. Police are currently treating the case as a crime, but have yet to press charges. If this is an accident -
Alarm: Sleep if it is time and set the alarm for 7 PM
Cultural room:
Go to room 18 and talk to Takae.
Learn Tea Ceremony. Identify the items used in a tea ceremony. Take a label on the right and place it in front of the item.
See a shadow walking outside at the balcony. Talk to Takae twice. Exit the room.
Nancy Drew | Shadow at the Water's Edge | Part 7_Robocat Suki
Enter your room. Note Nancy's name done at the calligraphy class is on the left wall and an origami is on the shelf by the green box.
Newspaper article: Open the brown folder on the floor and get an envelope.
Open inventory and take the newspaper article that needs to be translated. Place it in the envelope.
Automatically write Logan's name on the envelope.
Nancy Drew | Shadow at the Water's Edge | Part 6_Make avatars
Talk to Savannah completely.
Avatar program:
Look close at monitor and then click on Avatars at right.
Check the password given to you by Yumi.
Note the shape of the password.
Make avatars:
Click on a body shape to choose a model. Click start.
Nancy Drew | Shadow at the Water's Edge | Part 5_Avatar password
Yumi's apartment:
Get a message on the cell phone. See pictures of Bess, George and Yumi.
Take the bento boxes on the sink counter at left. Look around.
Closet: Take the DVD below the pink dresses.
Check the sewing kit with dyes. Use the dictionary on the tin cans.
Frogs: Go to the corner of the room and check the frogs above the monitor.
11.15.2010
Nancy Drew | Shadow at the Water's Edge | Part 4_SAW
Hot Springs - bath:
Go to the other wing at first floor. Check if the bath room curtain is red. If so, enter to check the bath.
Front desk: Go to front desk and tell Miwako about the mirror.
Visit Takae for new lesson:
Go to room 18 and enter. Talk to Takae.
Origami: See finished origami at the center of the puzzle. The patterns on the sides are origamis that are one step before completion to a finished product.
Match the pattern on the side to the finished product at center.
Meet Yumi, the elder sister.
Nancy Drew | Shadow at the Water's Edge | Part 3_Portrait wire puzzle
Rentaro:
Go to the shed in the garden. Talk to Rentaro about Takae and the mirror. Ask about the portrait from the lobby.
Portrait wire puzzle:
Click-hold-drop a black dot to a new position. Make sure that no wires overlap another.
Certificate of Spirit Removal:
11.14.2010
Nancy Drew | Shadow at the Water's Edge | Part 2_Rentaro´s Work Shed
Nancy's room:
Go upstairs and use the room key on the third door at right - #24.
Teacher Exchange: Check the green box on the floor at left.
Read the leaflet about the TE - Teacher Exchange program that Nancy is on. Read the student bios and grade the assignment on the back folder.
Use the stamps on the left to mark the answers (check or X) and then add a mark beside the name of the student (face or star).
Ryokan folder: Open the brown folder at right.
Read the information paper. Learn that the hot springs - bath is across room 7.
Misawa is the train station near here. The pachinko parlor is in Kure and the Exposition Center is in Matsue. A Fasca train ticket is needed to ride the train.
The front desk is open 7am to 1 am. Check the envelopes on the left side. You will need it later.
Suitcase: Turn left and open the closet ahead.
Open the suitcase and take the FASCA train pass and the English-Japanese phrasebook (dictionary).
Rentaro's work shed:
Go the back wall and around to the other side. The left way goes to the bath hallway.
Go right and enter the shed at right. Talk to Rentaro. Learn about the ghost.
He gives a puzzle book that you can play. He is making a robotic dog, the Rentaro 4000.
Puzzles: Open the puzzle book in inventory.
#1 nonogram puzzle (Senior)
Guests:
Go down to the lobby and you might hear a client complaining at the front desk.
Check the board and see that there are only 2 guests left. Talk to Miwako.
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Part 1_ Ryokan Hiei<<<== ==>>>Part 3_Portrait wire puzzle
Nancy Drew | Shadow at the Water's Edge | Part 1_ Ryokan Hiei
Nancy is taking a break in Kyoto, Japan; an offer given by P.G. Krolmeister. She is staying at Ryokan Hiei, a traditional inn known as one of the scariest places in the city. Nancy will teach English during the day.
Look around Ryokan Hiei.
Lobby:
A portrait falls to the floor when Nancy approaches the reception desk. The old lady is upset and says that "she" doesn't want Nancy here.
Take the room 24 key. Talk to Miwako. Learn about Suki the robotic cat. Tate command makes Suki sit up. Learn about the ryokan. Yumi her elder sister will take over the ryokan. The cultural classes are in room 18.
Cultural Room - Takae:
From the garden, go forward to the back area. Go right and enter the hallway at far right. Or use the hallway right of the front desk and go forward and left to the hallway.
Enter room 18, first door at left. See the sign - Cultural Room. The hours are 7 to 10:30.
Talk to Takae, the grandmother. She teaches how to write Nancy's name in Japanese.
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10.06.2010
Nancy Drew | Shadow at the Waters Edge
Meet the Suspects
Miwako takes the ryokan very seriously and helps out by running the front desk and virtually everything else. But as the youngest daughter, she, according to tradition, can�t inherit the inn. Is the ghost just a ploy she's using to help subvert an ancestral custom?
As the first daughter, Yumi is the rightful heir to the ryokan. She's chosen to forego this responsibility for a fast-paced city life, much to the disapproval of her family. Are the hauntings merely a scheme to close down the ryokan and prevent her from having to leave her urban lifestyle?
As loveable goofball, Rentaro spends most of his time in his shed building or tinkering with the latest technology. That is, when he's not doting on his girlfriend, Miwako. He dreams of moving with Miwako to the city. A few staged scares could help convince her, but would this quirky technophile destroy a family and their business in the name of love?
Having grown up and lived in the ryokan her whole life, Takae has seen many things happen there, including the accidental death of her daughter. Still, she insists on following tradition, even if it's against both of her granddaughter's wishes. As an expert on Japanese culture, is she using the Yurei legend to help get her way?
Confront Terrifying Secrets in a Haunted Japanese Inn!
Traditional Japanese family ryokans (inns) are charming places, but a vengeful ghost is terrifying you and other unsuspecting guests. Is there a shadowy specter haunting the placid inn or is something far more sinister driving away business?
Preorder by Wednesday, October 6 for the mystery adventure game Nancy Drew: Shadow at the Water's Edge from Her Interactive (boxed or digital) to receive a special edition version that includes extra outfits for the cell phone avatar, mini-games for Nancy's cell phone, and bonus outtakes.
Learn more about the hauntings at Ryokan Hiei and become a certified Ghost Hunter at www.ShadowAtTheWatersEdge.com
Meet Yumi Shimizu, the eldest girl in the family who has gone to the city to start a more modern life, as she blogs her way through fashion, food, and cuteness.
Nancy Drew | The White Wolf of Icicle Creek | part 12 Final
Vault Maze: Enter the secret mine passage until the end.
Nancy Drew | The White Wolf of Icicle Creek | part 11
Trapper Dan's Vault: Go back to the shack past the Avalanche Ridge.
Look around. Take the Geiger counter under the cot that Isis uses as a chew bone.
Vault Maze: Enter the secret mine passage until the end.
Look around and see a ladder at left corner that goes up to another level above and a wood stand with metal lid on the right.
Nancy Drew | The White Wolf of Icicle Creek | part 10
Go to Bill's room. Reread Bill's angry crumpled letter.
Nancy Drew | The White Wolf of Icicle Creek | part 9
Lou - Talk to Lou at the sitting room. After the talk, he gives his closet key to Nancy.
Go upstairs to Lou's room (Eena).
Use the key on the closet and take the rex bone.
Nancy Drew | The White Wolf of Icicle Creek | part 8
Avalanche Ridge - Exit the lodge. Go left, left at the corner of the lodge, left again at next corner and right to the path that has no sign.
Nancy Drew | The White Wolf of Icicle Creek | part 7
Call Lupe. Learn that she is a member of Run and Grow free. Also learn about wolves and other things.
10.05.2010
Nancy Drew | The White Wolf of Icicle Creek | part 6
Take coat and find a note with a code in the pocket.
Back to the lodge - Follow the wolf tracks until Avalanche Ridge. Then turn around and follow the ski tracks to get home.
Nancy Drew | The White Wolf of Icicle Creek | part 5
Fish Shack - Go forward until the Fish Shack. See that the place is trashed and the fishing gears are broken.
Take the paper (bird magazine cover) from the floor and see a US phone number written on it.
Go back to the lodge.
Freddie's Note - At the lodge foyer, pick up and read the red letter from the bench.
Freddie will share her secret to keeping warm if you win the next snowball competition.
Ollie - Talk to Ollie at the basement about the ruined fishing gears. He gives his tackle box.
Fish Competition: Go forward to Icicle Lake.
Catch a 2 footer Northern Pike - Click on the fishing hole and see the hook at the top of the icy water.
Ice floe: Exit the shack and someone in a dark ski suit hits Nancy with a snowball. An explosion follows and a wolf howls.
Ice floe puzzle - See that the ice broke into floes. Nancy lost her coat and is freezing. The wolf brings a coat to the shoreline.
Nancy Drew | The White Wolf of Icicle Creek | part 4
Let's check out the bunk explosion.
Snow Princess Freddie - Meet Ollie's daughter. She will not let you pass until you beat her in a snow ball fight.
Nancy Drew | The White Wolf of Icicle Creek | part 3
Outdoors condition: Before you exit the main door, check the weather indicator right of the door. If it is Caution working outside is okay. If it is Danger, watch the bar at top of the screen when you are outside. This will tell you when hypothermia is imminent.
Nancy Drew | The White Wolf of Icicle Creek | part 2
Basement: Go down the basement using the door left of the stairs. Note that there is a cellar door to go outside right of the hallway from the stairs.
Yanni - Talk to Yanni at far left corner from the stairs and right of the furnace. He's wearing a timer on his right arm.
Nancy Drew | The White Wolf of Icicle Creek | part 1
Go to Icicle Creek Lodge in the Canadian Rockies of Alberta, Canada to figure out many accidents have been happening there. Chantal Moique runs the lodge. Ollie Randall, the handyman will meet Nancy at the airport. A wolf was mentioned in the conversation.
Nancy Drew: Shadow at the Water's Edge
Preorder Nancy Drew: Shadow at the Water's Edge (PC/Mac) to receive the Special Edition which includes additional outfits for your avatar, mini-games for Nancy's cell phone, and bonus outtakes! Preorders end on October 7 and are the only way to purchase the Special Edition (digital download or boxed)!
Check out the Dress Up Challenge minigame and learn more about the hauntings at the traditional Japanese inn Nancy Drew will be staying at www.ShadowAtTheWatersEdge.com
Meet Yumi Shimizu, the eldest daughter who has gone to the city to start a more modern life, as she blogs her way through fashion, food, and cuteness.
6.28.2010
Nancy Drew | The Haunting of Castle Malloy | Part 13 Final
Laboratory
Look around.
Go right and check the desk.
Read the work log (rocket notes) and learn about Brendan's experiment.
Take note of the color codes on the second page: yellow-gray, red-purple, light brown-dark brown, blue-black, pink-green.
Nancy Drew | The Haunting of Castle Malloy | Part 12_The Tower
Tower
See the screaming banshee come out of the tower window and fly away.
Move forward to the grounds and automatically use the jet pack. Fly to the tower. Enter through the window.
Enter the code: C Q L X N. The desk opens.
Nancy Drew | The Haunting of Castle Malloy | Part 11_Jetpack
Bog Hut
Enter the hut and go to the doll worktable.
Use the wool on the unfinished sheep doll.
Take the sheep doll.
Castle
Go to the nursery.
Now that the sheep doll is taken, do the dollhouse puzzle taken from the gear puzzle.
Read the legend of the colored lines.
Based on the clues, place the dolls at correct positions on the dollhouse on the right.
Once they are in place, click on the red check button.
Take printing plate #4 from the drawer. It has binary 01001011.
Nancy Drew | The Haunting of Castle Malloy | Part 10_Shear sheep
Screaming Banshee Inn
Talk to Donal again. He is the one that placed Matt's suitcase under cot.
He gives a key to the sheep pen. He wants Nancy to bring the sheep in for shearing tomorrow. There are 10 sheep.
Blow a whistle to collect all 10, go to the barn and lock the barn.
Castle grounds
Pasture: Go to the right side of the grounds and start collecting the sheep.
Collect the sheep:
See a sheep count at top left of the page beside the whistle won at the Difference game.
Look for sheep. Once seen within the circle of light, blow the whistle by clicking on the whistle icon at top left of the screen and they will go to the barn.
6.27.2010
Nancy Drew | The Haunting of Castle Malloy | Part 9_Standing Stone
Castle
Check under the bed of the far cot and see Matt's lost luggage.
Go to the library. Hear Kit and Kyler quarreling.
Once the conversation becomes muffled go down to the main hall.
Exit the castle.
Nancy Drew | The Haunting of Castle Malloy | Part 8_Gear puzzle
Library
Talk to Kyler about Kit's real estate doodling.
She wants Nancy to collect herbs for her wedding bouquet to counteract the forces that might be at work. She gives the list of herbs and basket.
Gear puzzle
6.26.2010
Nancy Drew | The Haunting of Castle Malloy | Part 7_Castle Wall
Bog hut
Enter the hut.
Look diagonal right and see a wicker basket. Open the basket and take the jetpack.
Nancy Drew | The Haunting of Castle Malloy | Part 6_Bog maze
On the right you see a bench stand. See it up close. At the meeting of the bank will find a piece of paper with promises of marriage Kyler.
She writes in big letters underneath: "What am I doing? This is completely wrong."
Leave the garden through the gate.
Nancy Drew | The Haunting of Castle Malloy | Part 5_leprechauns
Inn
Walk right Donal further into the room and you see two ways to play.
It costs 1 coin to play. So save your game beforehand. If you lose, you at least not lose money and you can try again.
6.25.2010
Nancy Drew | The Haunting of Castle Malloy | Part 4_Good People
Inn
Nancy standing outside, they see a light shining up into the tower. How can this be? The staircase is broken!
Walk along the path down to the arch way.
Right of the arc you see a passage with "Bailer". Walk towards it and it gets a blue border. Peep out and Nancy is immediately before the inn "Screaming Banshee".